Entended Manual for World 2. A lot of information is compiled here so expect a long read. It is all however, very important as well as Rules.
Starter Town:[/u]
The Starter Town is where everyone starts, excluding Kings. This is where you will meet other players, form parties and purchase goods. This is also where you should begin and end your Quests.
Deciding what Race and Class to be:[/u]
This is one of the most important and the very first thing that you need to take into account before building a character. Are you going to be a brutish Troll, drooling Orc or a noble Human? The list goes on even further with Elves and such, but you get the idea. Next you will need to choose what Class as this will effect what types of weapons you can or can not wield.
Interacting between Races:[/u]
To put it simply; it is allowed, because each race is not at constant wars. Though they may hate/or not hate each other each player may still interact in the Starter Town and form parties and venture out. With that being said, be warned; If you enter a Castle and you are not of the same race as the dwellers there, be prepared to start a war. That is what your actions will cause and the Kings will not enjoy you very much. So, avoid other Race's castle unless this is what you want.
Understanding Stats:[/u]
First off, Max level is 20 at this point in time.
The Stats effect the players in one on one fights. They specifically effect certain abilities for each characters. Sometimes, in battles, Stats will play affect as well.
Strength- Attack damage to other characters
Dexterity- Defense to block character attacks
Constitution- Health
Intelligence- Crafting
Wisdom- Effects Spells/Mana
Charisma- Leadership capabilities
Race Specific Abilities:Orc - Power of the Horde - Becomes stronger with each nearby Orc, ally or not.
Goblin - Master Mechanic - Any type of machinery can be easily operated and basic machinery can be made by a Goblin
Troll - Giants strength - Becomes a lot stronger when using either blunt or two-handed weapons
Wood Elf - Hunter of the Woods - Deals extra damage with a bow
Dark Elf - Chaotic Being - Harmful spells are more damaging, especially against High Elfs
High Elf - Heavenly Being - Healing spells are more effective, but don't work on Dark Elfs
Human - Lucky One - You're a tiny bit better at everything.
Dwarf - Master Smith - Any weapon made by a Dwarf is far better.
Ability Score Bonuses Dwarf +2 Con, +2 Wis, –2 Cha
High Elf +2 Dex, +2 Int, –2 Con
Gnome +2 Con, +2 Cha, –2 Str
Dark Elf +2 to one ability score (your choice)
Wood Elf +2 Dex, +2 Cha, –2 Str
Orc +2 to one ability score (your choice)
Human +2 to one ability score (your choice)
Troll +3 Dex, -2 Int
Goblin -1 Str, +4 Int
Core Classes- Weapon Restrictions Barbarian- Focus on Blunt weapons and Two handed weapons.
Bard- One-Handed weapons and Shields
Mage- Focus on Staffs and Polearms.
Warrior- Focus on Shield and One-Handed weapons.
Paladin- Focus on Shield, One-Handed weapons and Polearms.
Ranger- Focus on Bows, Crossbows, Throwing Knifes.
Rogue- Focus on Daggers and Throwing Knifes.
Wizard- Focus on Magic Staffs.
Engineer- Focus on Firearms and Large Projectile weapons.
Health and Mana explanation:[/u]
If you have ever played an RPG game on a console or a computer game then you will already understand this section. If not, I am more than happy to explain it to you all.
First off, Health is pretty simple. Each level you gain 100 Health, you also only start out with 100 Heath. If you choose to place 'Points' into your 'Constitution' Stat then every one point grants 100 additional Health points.
Mana is consumed threw usage of 'Abilities/Spells'. Depending on what level you are and your ability/spell will decide how much is spent. If you choose to place 'Points' into your 'Wisdom' Stat then every one point grants 100 additional Mana points. After every duel and or battle your health and mana is fully replenished.
Deciding to stay loyal to your lineage:Human, Orc, Elf. These are the 3 basic Races, the others are sub-categories of these. After choosing a Race it will be 100% up to each and every player whether or not they shall stay loyal to their lineage. You are not required to fight for your kingdom and may remain a ronin, wandering character. However, if you do choose to stick it out with your chosen Race and Kingdom then you shall be able to participate in the larger battles. Effectively assisting your King, which in return may reward one with land/troops/titles.
Major Battles:[/u]
Most players will probably never own even a single troop as this game is more based around single characters. However, King's command thousands and randomly wage war against each other. As a player you may participate to support your Race and Kingdom. In doing so, if your respected King feels that you did particularly well. Then they shall reward you with a new Title/Troops/Land.
Exploring:[/u]
This is what most players will be doing most of the time. If you are not out gathering party members in the Starter Town that is, or buying/selling new Equipment. We encourage you to roam the lands that we have opened up for you, but be warned. The deeper you go and the farther from civilization you go, the stronger the Monsters become. In some cases you may encounter Monsters that are just impossible to defeat. This is just a sign that you are not a high enough level and require a bigger party.
Party Members:[/u]
Most of the time Parties will be formed within the Starter Town, likewise within each Race's Castle. We encourage you to build a good party before adventuring out to far on your own. Remember to build your party around each other and not just one player or else you will never succeed.
A good example of a party would be-
Tank, Healer, Range, Support.
This is a very basic Party. A party can be whatever you choose really, but this is the most basic of parties and usually the easiest to become successful with.
Encountering Monsters:[/u]
There shall be a Monster Database set up, once its done view it and check out what you can encounter and the likelihood that you shall. Expect to counter weaker monsters more often than the stronger ones. Each zone has Elite Monsters as well as countless weaker ones. Depending on the level of the Monster will change what the Monster drops, if anything at all. Also to note is that there are a few Legendary Monsters.
Legendary Monsters:[/u]
First off, do not expect to encounter these monsters very often, if at all. Secondly, I would suggest to never go out looking for one alone. It will likely end in your Characters death. If you do go out looking for a Legendary Monster, build a team and read the Monster Database and devise a strategy to take on these crazy beings. If you happen to be lucky enough to slay one of these Legendary Monsters expect a massive drop. The drop will most likely contain loads of gold as well as pristine weapons and armor.
Monster Drops:After defeating one or multiple opponents you are usually going to receive some kind of 'Drop'. What this means is that the creature was holding something. Usually a small amount of Gold and the weapon he was attacking you with. Generally the drops are random, but specific Monsters will have specific drops as well as drop more gold and better equipment.
Map: