Hahaha, ok. I just thought, an easy way to make shops look full is if we give equipment different stages, and the stage would decrease over time as the item was used. Any of these qualities could be sold in shops, and if stock were to change over time this would be an excellent system to use. E.G.
Broken - Damaged - Chipped - Crude - Normal - Great - Re-Enforced - Elite - PerfectYou could also have different standards of weapon, such as..
Iron - Steel - Silver - DiamondAnd now, onto actual items. I'm not sure about stats for them, but these might just be some ideas to include.
1 Handed Bladed Weapons:Throwing Knifes: + 1 str, can be thrown.
Hatchet: +1 str, +1 con.
Dagger: +1 str, + 1 cha.
Short Sword: +2 str, +1 cha
Short Axe: +2 str, +1 con
Cutlass: +2 str, +1 con, +1 cha
Rapier: +1 str, +3 cha
Long Sword: +3 str, +2 cha
2 Handed Bladed Weapons:Broad Sword: +4 str, +1 cha
Great Sword: +5 str, +1 cha
Long Axe: +8 str, +3 con, -5 cha
Broad Axe: +8 str, +4 con, -5 cha
Double-Edged Axe: +9 str, +4 con, -5 cha
Battle Axe: +10 str, +5 con, -3 cha
1 Handed Polearms:Spear: +1 str, +1 dex
Javelin: +2 dex, can be thrown
Pilum: +1 str, +2 dex, +1 cha, can be thrown
Joust: +2 str, +2 dex, +1 cha, +1 con
2 Handed Polearms:Pike: +3 str, +3 dex, +2 con, +1 cha
Halberd: +5 str, +5 dex, +3 con
Lance: +4 str, +4 dex, +4 cha, +3 con
Banner: +5 cha, +1 wis, +1 Int
1 Handed Blunt Weapons:Small Club: +3 str, -1 dex, -1 cha
Mace: +3 str
Mallet: +4 str, -1 dex, -1 cha
Hammer: +6 str, +2 con, -2 dex, -2 cha
2 Handed Blunt Weapons:Large Club: +15 str, +5 con, -5 dex, -5 cha
Spiked Club: +25 str, +10 con, -10 dex, -10 cha
Staves and Staffs (2 Handed):Wooden Staff: +2 wis, +1 int
Magical Staff: +3 wis, +1 int
Healing Staff: +5 wis, +3 int
Angelic Staff: +8 wis, +5 int
Apprentice Stave: +4 int, -1 con, -1 str
Mage Stave: +8 int, -3 con, -2 str
Battle Mage Stave: +10 int, -3 con, -3 str
Ancient Stave: +15 int, +5 wis, -5 con, -5 str
Ranged Weapons (2 Handed):Bow: +1 str, +3 dex
Crossbow: +3 str, +3 dex
Longbow: +3 str, +5 dex, +1 wis
Chu Ko Nu: +2 str, +3 dex, can fire 3 times
Short bow: +5 str, +3 dex
Miscellaneous 1 Handed:Flute: +1 all
Ribbon: +2 cha, wis, int
Whip: +2 all
Paintbrush: +3 cha, wis, int
Flowers: +5 wis
Miscellaneous 2 Handed:Lute: +6 cha, +3 wis, +1 int
Violin: +4 cha, +4 wis, +3 int
This is all the ideas I have regarding items, let me know what you think.
EDIT:
If I knew a bit more about what each stat did I could probably add stats to these things as well. Edited with stats, assuming they are all Iron. I suppose each material improvement could go +1 in all stats included. Trying to imagine a diamond ribbon .. xD